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When Game Becomes Life: The Creators and Spectators of Online Game Replays and Live Streaming
Adele Lu Jia, Siqi Shen, Dick H. J. Epema, Alexandru Iosup
Article No.: 47
Online gaming franchises such as World of Tanks, Defense of the Ancients, and StarCraft have attracted hundreds of millions of users who, apart from playing the game, also socialize with each other through gaming and viewing gamecasts. As a form...
Depth-Based View-Invariant Blind 3D Image Watermarking
Shuvendu Rana, Arijit Sur
Article No.: 48
With the huge advance in Internet technology as well as the availability of low-cost 3D display devices, 3D image transmission has become popular in recent times. Since watermarking has become regarded as a potential Digital Rights Management...
MobiCoop: An Incentive-Based Cooperation Solution for Mobile Applications
Bruno M. C. Silva, Joel J. P. C. Rodrigues, Neeraj Kumar, Mario L. Proença, Jr., Guangjie Han
Article No.: 49
Network architectures based on mobile devices and wireless communications present several constraints (e.g., processor, energy storage, bandwidth, etc.) that affect the overall network performance. Cooperation strategies have been considered as a...
Progressive Visual Cryptography with Unexpanded Meaningful Shares
Shivendra Shivani, Suneeta Agarwal
Article No.: 50
The traditional k-out-of-n Visual Cryptography (VC) scheme is the conception of “all or nothing” for n participants to share a secret image. The original secret image can be visually revealed only when a subset of...
Audio Masking Effect on Inter-Component Skews in Olfaction-Enhanced Multimedia Presentations
Oluwakemi A. Ademoye, Niall Murray, Gabriel-Miro Muntean, Gheorghita Ghinea
Article No.: 51
Media-rich content plays a vital role in consumer applications today, as these applications try to find new and interesting ways to engage their users. Video, audio, and the more traditional forms of media content continue to dominate with respect...
Field Effect Deep Networks for Image Recognition with Incomplete Data
Sheng-Hua Zhong, Yan Liu, Kien A. Hua
Article No.: 52
Image recognition with incomplete data is a well-known hard problem in computer vision and machine learning. This article proposes a novel deep learning technique called Field Effect Bilinear Deep Networks (FEBDN) for this problem. To address the...
A Unified Video Recommendation by Cross-Network User Modeling
Ming Yan, Jitao Sang, Changsheng Xu, M. Shamim Hossain
Article No.: 53
Online video sharing sites are increasingly encouraging their users to connect to the social network venues such as Facebook and Twitter, with goals to boost user interaction and better disseminate the high-quality video content. This in turn...
Covert Voice over Internet Protocol Communications with Packet Loss Based on Fractal Interpolation
Yijing Jiang, Shanyu Tang, Liping Zhang, Muzhou Xiong, Yau Jim Yip
Article No.: 54
The last few years have witnessed an explosive growth in the research of information hiding in multimedia objects, but few studies have taken into account packet loss in multimedia networks. As one of the most popular real-time services in the...
Semantic Feature Mining for Video Event Understanding
Xiaoshan Yang, Tianzhu Zhang, Changsheng Xu
Article No.: 55
Content-based video understanding is extremely difficult due to the semantic gap between low-level vision signals and the various semantic concepts (object, action, and scene) in videos. Though feature extraction from videos has achieved...
Applying Seamful Design in Location-Based Mobile Museum Applications
Tommy Nilsson, Carl Hogsden, Charith Perera, Saeed Aghaee, David J. Scruton, Andreas Lund, Alan F. Blackwell
Article No.: 56
The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of power-efficient wireless communication technologies, such as Bluetooth...