Multimedia Computing, Communications, and Applications (TOMM)


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ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 3 Issue 4, December 2007

Introduction to special issue on eye-tracking applications in multimedia systems
Gheorghita Ghinea, Chabane Djeraba, Stephen Gulliver, Kara Pernice Coyne
Article No.: 1
DOI: 10.1145/1314303.1314304

Robust tracking and remapping of eye appearance with passive computer vision
Carlo Colombo, Dario Comanducci, Alberto Del Bimbo
Article No.: 2
DOI: 10.1145/1314303.1314305

A single-camera iris-tracking and remapping approach based on passive computer vision is presented. Tracking is aimed at obtaining accurate and robust measurements of the iris/pupil position. To this purpose, a robust method for ellipse fitting is...

Using geometric properties of topographic manifold to detect and track eyes for human-computer interaction
Jun Wang, Lijun Yin, Jason Moore
Article No.: 3
DOI: 10.1145/1314303.1314306

Automatic eye detection and tracking is an important component for advanced human-computer interface design. Accurate eye localization can help develop a successful system for face recognition and emotion identification. In this article, we...

Towards efficient context-specific video coding based on gaze-tracking analysis
D. Agrafiotis, S. J. C. Davies, N. Canagarajah, D. R. Bull
Article No.: 4
DOI: 10.1145/1314303.1314307

This article discusses a framework for model-based, context-dependent video coding based on exploitation of characteristics of the human visual system. The system utilizes variable-quality coding based on priority maps which are created using...

Detecting eye fixations by projection clustering
Thierry Urruty, Stanislas Lew, Nacim Ihadaddene, Dan A. Simovici
Article No.: 5
DOI: 10.1145/1314303.1314308

Eye movements are certainly the most natural and repetitive movement of a human being. The most mundane activity, such as watching television or reading a newspaper, involves this automatic activity which consists of shifting our gaze from one...

Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging
Andrew T. Duchowski, Arzu Çöltekin
Article No.: 6
DOI: 10.1145/1314303.1314309

Advancements in graphics hardware have allowed development of hardware-accelerated imaging displays. This article reviews techniques for real-time simulation of arbitrary visual fields over still images and video. The goal is to provide the vision...

How late can you update gaze-contingent multiresolutional displays without detection?
Lester C. Loschky, Gary S. Wolverton
Article No.: 7
DOI: 10.1145/1314303.1314310

This study investigated perceptual disruptions in gaze-contingent multiresolutional displays (GCMRDs) due to delays in updating the center of highest resolution after an eye movement. GCMRDs can be used to save processing resources and...

An assessment of eye-gaze potential within immersive virtual environments
Norman Murray, Dave Roberts, Anthony Steed, Paul Sharkey, Paul Dickerson, John Rae
Article No.: 8
DOI: 10.1145/1314303.1314311

In collaborative situations, eye gaze is a critical element of behavior which supports and fulfills many activities and roles. In current computer-supported collaboration systems, eye gaze is poorly supported. Even in a state-of-the-art video...

The conductor interaction method
Dorothy Rachovides, James Walkerdine, Peter Phillips
Article No.: 9
DOI: 10.1145/1314303.1314312

Computers have increasingly become part of our everyday lives, with many activities either involving their direct use or being supported by one. This has prompted research into developing methods and mechanisms to assist humans in interacting with...