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Introduction to: Special Issue on Smartphone-Based Interactive Technologies, Systems, and Applications
James She, Alvin Chin, Feng Xia, Jon Crowcroft
Article No.: 11
While visualization has been widely used as a data presentation tool in both desktop and mobile devices, the rapid visualization of information from images is still underexplored. In this work, we present a smartphone image acquisition and...
Automated Link Generation for Sensor-Enriched Smartphone Images
Seshadri Padmanabha Venkatagiri, Mun Choon Chan, Wei Tsang Ooi
Article No.: 13
The ubiquity of the smartphones makes them ideal platforms for generating in-situ content. In well-attended events, photos captured by attendees have diverse views that could be subjected to occlusion and abnormal lighting effects that could...
Visual Comfort for Stereoscopic 3D by Using Motion Sensors on 3D Mobile Devices
Article No.: 14
Advanced 3D mobile devices attract a lot of attentions for 3D visualization nowadays. Stereoscopic images and video taken from the 3D mobile devices are uncomfortable for 3D viewing experiences due to the limited hardware for stereoscopic 3D...
Enabling Context-Aware Indoor Augmented Reality via Smartphone Sensing and Vision Tracking
Kaikai Liu, Xiaolin Li
Article No.: 15
Augmented reality (AR) aims to render the world that users see and overlay information that reflects the real physical dynamics. The digital view could be potentially projected near the Point-of-Interest (POI) in a way that makes the virtual view...
Augmented reality (AR) applications have recently become popular on modern smartphones. We explore the effectiveness of this mobile AR technology in the context of grocery shopping, in particular as a means to assist shoppers in making healthier...
PSNController: An Unwanted Content Control System in Pervasive Social Networking Based on Trust Management
Sixuan Ma, Zheng Yan
Article No.: 17
Pervasive social networking (PSN) supports online and instant social activities and communications in a universal and pervasive manner on the basis of heterogeneous networks. However, at the same time, when mobile users expect useful and valuable...
Launching an Efficient Participatory Sensing Campaign: A Smart Mobile Device-Based Approach
Fei Hao, Mingjie Jiao, Geyong Min, Laurence T. Yang
Article No.: 18
Participatory sensing is a promising sensing paradigm that enables collection, processing, dissemination and analysis of the phenomena of interest by ordinary citizens through their handheld sensing devices. Participatory sensing has huge...
Context-Aware Photography Learning for Smart Mobile Devices
Yogesh Singh Rawat, Mohan S. Kankanhalli
Article No.: 19
In this work we have developed a photography model based on machine learning which can assist a user in capturing high quality photographs. As scene composition and camera parameters play a vital role in aesthetics of a captured image, the...
The aim of this article is to present and discuss an innovative methodology aimed at accessing digitized copies of historical tape music audio documents; the methodology leverages on the multimedia and multisensory capabilities of mobile...
SAfeDJ: A Crowd-Cloud Codesign Approach to Situation-Aware Music Delivery for Drivers
Xiping Hu, Junqi Deng, Jidi Zhao, Wenyan Hu, Edith C.-H. Ngai, Renfei Wang, Johnny Shen, Min Liang, Xitong Li, Victor C. M. Leung, Yu-Kwong Kwok
Article No.: 21
Driving is an integral part of our everyday lives, but it is also a time when people are uniquely vulnerable. Previous research has demonstrated that not only does listening to suitable music while driving not impair driving performance, but it...
Investigating On-Screen Gamepad Designs for Smartphone-Controlled Video Games
Matthias Baldauf, Peter Fröhlich, Florence Adegeye, Stefan Suette
Article No.: 22
On-screen gamepads are increasingly used as controllers for video games on distant screens, yet lack the typical tactile feedback known from hardware controllers. We conducted a comparative lab study to investigate four smartphone gamepads...
Smartening Up the Student Learning Experience with Ubiquitous Media
Diana S. Bental, Eliza Papadopoulou, Nicholas K. Taylor, M. Howard Williams, Fraser R. Blackmun, Idris S. Ibrahim, Mei Yii Lim, Ioannis Mimtsoudis, Stuart W. Whyte, Edel Jennings
Article No.: 23
This article describes how an experimental platform for social, mobile and ubiquitous computing has been used in a wide-ranging longitudinal “in the wild” case study of the platform with a set of third-party services. The article...
Section: Special Issue on Smartphone-Based Interactive Technologies, Systems, and Applications
Introduction to: Special Issue on Extended Best Papers from ACM Multimedia 2014
Hayley Hung, George Toderici
Article No.: 24
Emotion Recognition During Speech Using Dynamics of Multiple Regions of the Face
Yelin Kim, Emily Mower Provost
Article No.: 25
The need for human-centered, affective multimedia interfaces has motivated research in automatic emotion recognition. In this article, we focus on facial emotion recognition. Specifically, we target a domain in which speakers produce emotional...
Correspondence Autoencoders for Cross-Modal Retrieval
Fangxiang Feng, Xiaojie Wang, Ruifan Li, Ibrar Ahmad
Article No.: 26
This article considers the problem of cross-modal retrieval, such as using a text query to search for images and vice-versa. Based on different autoencoders, several novel models are proposed here for solving this problem. These models are...