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Introduction to the Special Issue on MMSys 2014 and NOSSDAV 2014
Kuan-Ta Chen, Songqing Chen, Wei Tsang Ooi
Article No.: 41
CamMark: Analyzing, Modeling, and Simulating Artifacts in Camcorder Copies
Philipp Schaber, Stephan Kopf, Sina Wetzel, Tyler Ballast, Christoph Wesch, Wolfgang Effelsberg
Article No.: 42
To support the development of any system that includes the generation and evaluation of camcorder copies, as well as to provide a common benchmark for robustness against camcorder copies, we present a tool to simulate digital video re-acquisition...
Adaptive streaming addresses the increasing and heterogeneous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) is characterized by a resolution and a bit...
Analysis and Detection of Fake Views in Online Video Services
Liang Chen, Yipeng Zhou, Dah Ming Chiu
Article No.: 44
Online video-on-demand(VoD) services invariably maintain a view count for each video they serve, and it has become an important currency for various stakeholders, from viewers, to content owners, advertizers, and the online service providers...
Scheduling a Video Transcoding Server to Save Energy
Minseok Song, Yeongju Lee, Jinhan Park
Article No.: 45
Recent popular streaming services such as TV Everywhere, N-Screen, and dynamic adaptive streaming over HTTP (DASH) need to deliver content to the wide range of devices, requiring video content to be transcoded into different versions. Transcoding...
Decoder-Complexity-Aware Encoding of Motion Compensation for Multiple Heterogeneous Receivers
Mohsen Jamali Langroodi, Joseph Peters, Shervin Shirmohammadi
Article No.: 46
For mobile multimedia systems, advances in battery technology have been much slower than those in memory, graphics, and processing power, making power consumption a major concern in mobile systems. The computational complexity of video codecs,...
3DTI Amphitheater is a live broadcasting system for dissemination of 3DTI (3D Tele-immersive) content. The virtual environment constructed by the system mimics an amphitheater in the real world, where performers interact with each other in the...